Newsgroup ª©¤T°ê§Ó

(I:InstantÀþ¶¡ S:Sorcery§Å³N EC:Enchant Creature¥Íª«µ²¬É E:Enchantmentµ²¬É C:Creature¥Íª« A:Artifact¯«¾¹ L:Land¦a T:Á`¼Æ)

(White:13 ¡@blue:13 ¡@Black:15 ¡@Red:15 ¡@Green:17 ¡@Artifact:8 ¡@Gold:5 ¡@Land:3 ¡@Total:88)

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¨¾¿mªº¥Õ¦âwhite:(I:4 S:1 EC:2 E:3 C:3 T:13)
ªÅ«°­p
Instant
Pay ªÅ«°­p only if you have no creature.
Tap all attacking creature opperent control and remove all of them from combat. All of them cannot untap at controller's Next two uptap phase.

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Àþ¶¡
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§A¥iÄ묹¤@­Ó¥Íª«¡C
¡u§^¤OºÜ¨o¡I·í¥H¤@¦º³ø°ê¡I¡v ~½Ñ¸¯Â¤¤§¸Ü

¦P·ù
Instant
¥Ø¼Ðª±®a³o¦^¦X¤£¯à§@¥X§ðÀ»¡C

¦w©~¥­¤­¸ô
Àþ¶¡
¤­­Ó¥Ø¼Ð¥Íª«¦¹¦^¦X¤£³y¦¨¾Ô°«¶Ë®`¡C
¡u¤­¸ô§L¦Ü¡A¦Ú¦w±o¤£ª¾¡H¦Ú«DÆ[³½¡A¦³©Ò«ä¤]¡C¡v~½Ñ¸¯«G¹ï¼BÁI¤§¸Ü

µØªûªºÂåªv
Sorcery
If target creature is put into the graveyard from play before, put it form any graveyard into play for your control. All Enchant cerature card in graveyard enchented this creature before remain on it.

³æ¤M­u·|
¶Ç©_¥Íª«µ²¬É
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³sÀô²î
Enchant creature
All Creature that player control get banding with enchanted creature.

®ç¶éµ²¸q
µ²¬É
·í®ç¶éµ²¸q¶i³õ¡A¿ï¾Ü¤T­Ó¥Íª«¡C
¦¹¤T­Ó¥Íª«Àò±o+2/+3¡C
­Y¦¹¤T­Ó¥Íª«¤¤ªº¥ô¦ó¤@­Ó¥Íª«±q³õ¤W¸m¤J¼X¹Ó³õ¡A®I¸®¨ä¾lªº¨â°¦¥Íª«¡C
¡u¤£¨D¦P¦~¦P¤ë¦P¤é¥Í¡A¦ýÄ@¦P¦~¦P¤ë¦P¤é¦º¡C¡v ~¼B³Æ¡AÃö¦Ð¡A±i­¸µ²¸q¤§¸Ü

½Ñ¸¯«GªºÀAÅn­p
Enchantment
½Ñ¸¯«GªºÀAÅn­p comes into play with 2 ÀAÅncounter.
Remove 1 ÀAÅn counter : search your library for target card and put it onto the top of your library. If so, reshuffle your library afterwards.

¤TÅU¯ó¿c
Enchantment
put 3 counters when comes into play.
during your upkeep, you can pay W to remove a counter. When there's no counter on this card, remove this card and search your library for any number of ½Ñ¸¯«G card, reveal it and put it in to play.

¼BÁI
summon legend 1/5
upkeep : or all creature you control get -1/-1.

¹ù¤Æ
¥Íª« - ¤h§L
2/1
­Y§A¨S¦³¾Þ±±¨ä¥L¥Íª«ªº¤O¶qµ¥¦p©Î¤j¹L4¡A¹ù¤ÆÀò±o+2/+2©M¥ý§ð¡C

¯«Â嵨¦ï
¥Íª« - ¶Ç©_
1/4
,¡J¬°¥Ø¼Ð¥Íª«©Îª±®a¨¾¤î5ÂI¶Ë®`¡C
¡uªv¯f¶·¤À¤º¥~¬ì¡A¥@¶¡§®ÃÀ­WµL¦h¡C¯««Â¨u¤Î¬°Ãö±N¡A¸t¤â¯àÂ廡µØ¦ï¡C¡v~¡m¤T°ê§Ó¡n





µ½ÅܪºÂŦâblue:(I:3 S:3 EC:1 E:2 C:4 T:13)
³­¤F¤Ò¤H¤S§é§L
instant
Counter target spell.
If you pay instead of in casting cost, ³­¤F¤Ò¤H¤S§é§L deal X damage to that spell caster. If u pay and pay one life in additional casting cost and that spell is a summon or artifact spell, put that spell under you control treat it was just played.

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Àþ¶¡
®ø·À©Ò¦³¥¿¦b§ðÀ»¡A¥B¤£·|ÃM³Nªº¥Íª«¡C

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§Å³N
§A¥Ã¤[¦aÀò±o¥Ø¼Ð¥Íª«ªº¾Þ±±Åv¡A­Y¸Ó¥Íª«¥Ñ¦¹¤èªk¦b§Aªº¾Þ±±¤§¤U¡A³o¥Íª«¤£¯à§ðÀ»¡B¨¾¿m©M¨Ï¥Î¥ô¦ó²§¯à¡C

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§Å³N
¥Ø¼Ðª±®aÀò±o§A©Ò¦³¥Ã¤[ª«ªº¾Þ±±Åv¡C
¡u«Ò«Êµq¬°©R«J¡A¤l®]«Ê¤¤­¦¡AÀH­°®_»²¬Ò¦C½Ñ«J¡C¡v~¡m¤T°ê§Ó¡n

¤T°êÂk¤@
§Å³N
¤ä¥I10ÂI¥Í©R¡JÂY¤@¦¸µw¹ô¡A­Y§AŤF¦¹ÂY¡A§A³Ó¤F³o³õ¹CÀ¸¡C§_«h¡A¥Ø¼Ð¹ï¤â³Ó¤F³o³õ¹CÀ¸¡C
¡u¯É¯É¥@¨ÆµL½aºÉ¡A¤Ñ¼Æ¯í¯í¤£¥i°k¡C¹©¨¬¤T¥ß¤w¦¨¹Ú¡A«á¤H¾Ì¤Ýµo¨cÄÌ¡C¡v~¡m¤T°ê§Ó¡n

±ä¾Þ­ÉÃö¦Ð
Enchant Creature
Gain control of target creature.
After it attacks, blocks or tap for three times, Bury ­ÉÃö¦Ð and return Target to owner's control.

½w§L¤§­p
µ²¬É
·í½w§L¤§­p¶i³õ®É¡A±o¨ì¢°¢¯ÂI¥Í©R¡C
·í½w§L¤§­pÂ÷³õ®É¡A¥¢¥h¢°¢¯ÂI¥Í©R¡C

±ä¾Þªº¯ºÁn
Enchantment
When ±ä¾Þªº¯ºÁn Comes into play, Put 4 ¯º Counter on it. When ±ä¾Þªº¯ºÁn is inplay, controller cannot attack.
During your upkeep, Remove a ¯º Counter and ±ä¾Þªº¯ºÁn deals 1 damage to you.
When there are no ¯º Counter on ±ä¾Þªº¯ºÁn, remove ±ä¾Þªº¯ºÁn From the game and Put a Ãö¦Ð Token into play. This token count as an Artifact. Tap Ãö¦Ð and Remove it from the game : Return all creature on all opperent control to it's owner's hand.

®]üß
¶Ç©_ - §g¥D

7/7
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­I´º¡J¡u¦Ü§d»ñ°Ä¤¸¦~¡A(®]üß)®¡·N¦k¬°¡A½a§LÆuªZ¡A¤W¤UµL¤£¶Ø«è¡C¡v~¤T°êºt¸q.²Ä¤@¤G¹s¦^
§@ªÌ¡J§õµØ±ö
®]Åv
¥Íª« - »â¥D
1/2
©Ò¦³ÂŦâ¥Íª«±o¨ì+1/+1¡A®ü®q¦æªÌ©M¤ÏÂÅ«OÅ@¡C
®]Åv¤£¯à¦¨¬°¥ô¦ó©G»y©Î²§¯àªº¥Ø¼Ð¡C

®}±f
¥Íª«~¶Ç©_
1/1
±N®}±fªº¾Þ±±Åv¥æµ¹¥Ø¼Ð¹ï¤â¡J¦Û§AªºµP®w¤¤·j¯Á½Ñ¸¯«G¡A¨Ã§â¥L©ñ¸m¶i³õ¡C¦¹«á§â§AªºµP®w¬~¤Ã¡C
¡u¦¹¶¡¦³¤@¨ä¤h¡A¥u¦bÁ¸¶§«°¥~¤G¤Q¨½¶©¤¤¡A¨Ï§g¦ó¤£¨D¤§¡H¡v~®}±f¹ï¼B³Æ¤§¸Ü

¼B³Æ
3/3
Creature - §g¥D
When ¼B³Æ Comes into play, put 3 §ë¾a counter on ¼B³Æ.
Then choose target opponent to gain control of it. During controller's upkeep, remove a §ë¾a Counter on ¼B³Æ. When ¼B³Æ Have no §ë¾a Counter on it, return ¼B³Æ to owner's Control and choose and gain control a land or a creature that opponent have. When you have no creature other then ¼B³Æ, you can repeat this process.

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¾î¸m¤@­Ó§A©Ò¾Þ±±ªº¥¼¾î¸mªº¥Íª«¡J§A¥Ã¤[¦aÀò±o¥Ø¼Ð¥Íª«ªº¾Þ±±Åv¡C ¡u½²°o»D¤ý®å¦bªù¡A­Ëᢪ蠟¡C¡v~¤T°ê§Ó¡E¤ýßT¶Ç
§@ªÌ¡J§õµØ±ö





¬rªº¶Â¦âblack:(I:3 S:3 EC:2 E:1 C:6 T:15)
Ãy¤ô¤§²½
Àþ¶¡
Ä묹¤@­Ó¥Ã¤[ª«¡J§â©Ò¦³¼X¹Ó³õ¤¤ªº¥Íª«µP²¾¥X¹CÀ¸¡C
¡uŪ²¦²½¤å¡A¤Õ©ú©ñÁn¤j­ú¡A·¥¨äµh¤Á¡A±¡°Ê¤T­x¡AµL¤£¤U²\¡C¡v~¡m¤T°ê§Ó¡n

°²¶Ç¸t¦®
Àþ¶¡
¥u¯à¦b¼Ä¤Hªººû«ù¶¥¬q¨Ï¥Î¡C
¦p¥Ø¼Ð¥Íª«¦¹¦^¦X§ðÀ»¡A«h¥L¥²¶·Ä묹¤T°¦¥Íª«¡C
§_«h¡A§A¦b¦¹¦^¦X¤§«á¶i¦æ¦h¤@¦^¦X¡C

¯Ù¤Ñ¤l¥O½Ñ«J
Instant
Choose target opponent. Untap all of his Creature, and you design another attack Phase for him. You can attack any one other then the creature controller.

¥\°ª»\¥D
Sorcery
Target player sacrifice one of his creature will the highest costing cost. If there are two or more, all of them are sacrifice.

¼Ö¤£«ä¸¾
sorery
You can only play this when ¼BÁI in play.
You gain control of all white permanent of target player which control ¼BÁI permanent.
¡u¦¹¼Ö¶¡¡A¤£«ä¸¾¡C¡v

½Ñ¸¯¯«ºâ
§Å³N
À˵ø¥Ø¼Ð¹ï¤âªº¤âµP¡A¨Ã¿ï¾Ü¤@±i«D¦aµP.¸Ó¹ï¤â¤U¦^¦X¥²¶·¨Ï¥Î¦¹µP¡A§_«h¥L¦b¦^¦Xµ²§ô®É±ó±¼¦¹µP¡A¨Ã¥¢¥h4ÂI¥Í©R.
¡u²³±N«ôªA¤ê:¡y¥à¬Û¤Ñ¾÷¡A°­¯«²ö´ú¤]!¡z.¡v~¡m¤T°ê§Ó¡n

¤T®ð©P¿Ù
¥Íª«µ²¬É
¦b§Aªººû«ù¶¥¬q¡A§A¥i¦b¦¹¥Íª«¤W©ñ¸m¤@­Ó-1/-1«ü¥Üª«¡C­Y¦¹¥Íª«¤W¦³¤T­Ó-1/-1«ü¥Üª«¡A§â¦¹¥Íª«²¾¥X¹CÀ¸¡C
¡u¬J¥Í¿Ù¡A¦ó¥Í«G¡I¡v~©P¿Ù¤§¸Ü

¶B­°­p
¥Íª«µ²¬É
·í¶B­°­p¶i³õ®É¡A¿ï¾Ü¤@­Ó§Aªº¥Íª«¡C¥Ø¼Ð¹ï¤âÀò±o¦¹¥Íª«ªº¾Þ±±Åv¡A¨Ã©ñ¸m¨â­Ó¶B­°«ü¥Üª«¦b¦¹µ²¬É¤W¡C¦b§Aªººû«ù¶¥¬q¡A§A¥i²¾¥h¤@­Ó¶B­°«ü¥Üª«¡C­Y¶B­°­p¤W¨S¦³¶B­°«ü¥Üª«¡A«h®I¸®¶B­°­p¡A¨Ã¹ï¸Ó¥Ø¼Ð¹ï¤â°µ¦¨5ÂI¶Ë®`¡A§AÀò¦^¸Ó¥Íª«ªº¾Þ±±Åv¡C­Y¸Ó¥Íª«±q³õ¤W¸m¤J¼X¹Ó³õ¡A®I¸®¶B­°­p¡C
¡u¦¼¥ý¥O§Ì¥H§¶B­°¡A¦p¦ó¿f±o¹L§Ú¡I¡v~½Ñ¸¯«G¹ï©sÀò¤§¸Ü

­V®½Âøµ|
µ²¬É
¦b§Aªººû«ù¶¥¬q¡A§A¨C¾Þ±±¤@°¦¥Íª«¡A«h¥[¨ì§AªºÅ]ªk¤O¦À¡A¨Ã¹ï§A³y¦¨¤@ÂI¶Ë®`¡C
¡u´Â¬F¤é«D¡A¥H­P¤Ñ¤U¤H¤ß«ä¶Ã.¡v~¡m¤T°ê§Ó¡n

¶IÂÍ
¥Íª« - ¤k§²
1/1
: gain control of target creature as long as this card is tapped.

ÃQ©µ
¥Íª«~«q®{
4/4
If you Control no ½Ñ¸¯«G¡ATarget opponent Gain Control of it.

±ä­È
Sumoon Wizard
0/1
,:draw a card.

¨å­³
summon general
3/3
Remove ¨å­³ from the game: Choose up to 4 creatures. This turn, all damage to these creatures reduece to 0.

¾H¦ã
Summon Legend
3/2
mountainwalk, plainwalk
Flanking, first strike

¥q°¨ª¢
¬Ó«Ò¶Ç©_
·í¥q°¨ª¢¶i³õ®É¡A±N©Ò¦³¨ä¥L¤T°ê¥Ã¤[ª«¤Î¦b¥ô¦ó¼X¹Ó³õ¤¤ªº¤T°ê©G»y²¾¥X¹CÀ¸¡C
©Ò¦³ª±®a¤£¯à¬I©ñ¤T°ê©G»y¡C
1/1





¤õ¼öªº¬õ¦âred:(I:2 S:4 EC:2 E:1 C:6 T:15)
¤­¤V­ì¬è¬P
Instant
¦b¦¹¦^¦X¥H«á¶i¦æ¦h¤@­Ó¦^¦X¡C¦b¸Ó¦^¦Xµ²§ô®É¡A¥¢¥h12ÂI¥Í©R¡C

¤õ¿N¬¥¶§
Instant
Ä묹¤@±i¦a¡J©Ò¦³§ðÀ»§Aªº¥Íª«¨ü¨ì 2ÂI¶Ë®`¡C§A¥i¥H­«½Æ¨Ï¥Î¦¹¯à¤O¡C

¤T­^¾Ô§f¥¬
§Å³N
¾î¸m§A¤T°¦¥¼¾î¸mªº¥Íª«¡C¾î¸m¥Ø¼Ð¥Íª«¡C¸Ó¥Íª«¤­¦^¦X¤º¤£¯à­«¸m¡C
¡u°Ñ®tÄ_±aÃ~¥­§]¡A¿ù¸¨ÀA³T­¸»ñ°_¡C¡v

¤õ¿N³sÀô²î
§Å³N
®ø·À©Ò¦³ÂŦâ¥Íª«©M©Ò¦³¨ã¦³¤Ï¬õ«OÅ@ªº¥Íª«¡C

¤õ¿NÄð¥Ò§L
§Å³N
®ø·ÀX­Ó¥Ø¼Ð¥Íª«¡A¤õ¿NÄð¥Ò§L¹ï§A°µ¦¨XÂI¶Ë®`¡C

¤C¦Ê¨½¿NÀç
§Å³N
¿ï¾Ü¤@ºØÃC¦â¡A§â©Ò¦³¸Ó¦â¥Íª«²¾¥X¹CÀ¸¡C
¡u¥|¤U¤õ¥ú­¢ªñ¡A¤£¥i¤[°±¡C°¡¤U³t©b¥Õ«Ò«°¡A¦A¦¬­x°¨¥i¤]¡C¡v~Ãö¿³¹ï¼B³Æ¤§¨¥

°¨î¢¥¢µó«F
§Å³N
¥Ø¼Ðª±®aÄ묹¤@­Ó¥Íª«©M¤@¶ô¦a¡C
¡u¤µ±Ñ­x§é±N¡A¥¢¦a³´«°¡A¬Ò¦¼¤§¹L¤]¡I¡v~½Ñ¸¯«G«ã¥¸°¨î¢¤§¸Ü

¨ª¨ß°¨
¥Íª«µ²¬É
¨ü¦¹µ²¬Éªº¥Íª«Àò±o¥ý§ð¡B±Ó±¶¡B½î½ñ©M¥­­ì¦æªÌ¡C
­Y¨ü¦¹µ²¬Éªº¥Íª«¸m¤J¥ô¦ó¼X¹Ó³õ®É¡A·j´M§AªºµP®w¡A§â©Ò¦³¨ª¨ß°¨²¾¥X¹CÀ¸¡C

¤»¥XªÂ¤s
Enchantment
When ¤»¥XªÂ¤s Comes into play, put 6 attack counter on it.
Remove a attack counter: Untap all attacked creature and design another attack phase.
All creature target opponent control becomes untap and must block. For this attack phase, attack creature won't deals damage to any player.

Äm«Ò
Creature - ¬Ó«Ò
0/1
:¿ï¾Ü¨â­Ó§ðÀ»¤O¤£¤Ó©ó3ªº¥Íª«¡C¥L­Ì¤¬¬Û¶Ë®`¡C¦b§Aªº¤U¨â­Ó¦^¦X¤]¤£¥i¥H­«¸mÄm«Ò¡C

°¨î¢
Creature-§b¤l
3/4
When °¨î¢ Comes into play, Put 3 Food Counter on it.
During your upkeep, remove a food counter on °¨î¢.
When °¨î¢ is no Food Counter, Destory it, and opponent gain control two of your land.

¶À©¾
summon legend
2/2
when it comes in play it deals 1 damage to itself, and target player gain control of it.
¶À©¾ cannot be the target of spell and ability.
During its owner upkeep, it deal to each creatrue 1 damage of its controller, exclude ¶À©¾.

µØ¶¯
¥Íª« - ªZ±N
4/1
¥ý§ð¡A½î½ñ
·íµØ¶¯³Q¥ô¦ó¥Õ¦â©ÎÂŦâ¥Íª«ªý¾×®É¡AµØ¶¯±o-4/+1ª½¨ì¦^¦Xµ²§ô¡C
¡u¶³ªø°±·ø¬I­^«i¡A°s©|·Å®É±ÙµØ¶¯¡C¡v

§f¥¬
¥Íª« - ¶Ç©_
±Ó±¶¡B§ðÀ»¤£¶·¾î¸m¡B¥ý§ð¡BÃM³N
: §f¥¬±o+1/-1ª½¨ì¦^¦Xµ²§ô¡C
8/4
±i­¸
Creature-°s°­
8/8
±i­¸ Cannot Block. ±i­¸ get +2/+2 for each creature blocks it.
When ±i­¸ Comes into play, Put 3 Drug Counter on it.
At your upkeep, remove a drug Counter. Whenever there are no Drug Counter on ±i­¸, ±i­¸ Get -4/-4 and lost all ability.





¥Rº¡¥Í®ðªººñ¦âgreen:(I:4 S:1 EC:1 E:3 C:8 T:17)
¦º½Ñ¸¯À~¨«¬¡¥q°¨
instant
Sacifice a creature : target play cannot attack this turn and his next one.

¨í°©Àø¬r
Àþ¶¡
¨í°©Àø¬r¹ï¥Ø¼Ð¥Íª«°µ¦¨2ÂI¶Ë®`¡AµM«á­«¥Í¸Ó¥Íª«¡C
¡u¤½¶¼¼ÆªM°s²¦¡A¤@­±¤´»P°¨¨}«³´Ñ¡A¦ùÁu¥Oªû³Î¤§¡C¡v~¡m¤T°ê§Ó¡n

¥ñ§L
Àþ¶¡
©ñ¸mX­Ó¤h§L«ü¥Üª«¶i³õ¡A±N³o¨Ç­l¥Íª«µø¬°1/1ªººñ¦â¥Íª«¡C
§A¥u¥i¥H¦b¨ä¥L¹ï¤â«Å§G§ðÀ»¤§«á¨Ï¥Î¥ñ§L¡C

Áù°`ºÉ·ñ
Àþ¶¡
¥Ø¼Ð¥Íª«±o+7/+7©M½î½ñ²§¯àª½¨ì¦^¦Xµ²§ô¡C¦^¦Xµ²§ô®É®ø·À¸Ó¥Íª«¡C
¡u¦ÚÁù°`ºÉ·ñ¡A¦º¦Ó«á¤w¡C¡v~¡m«á¥X®vªí¡n

³æ¬D
¥Íª«µ²¬É
¨ü¦¹µ²¬É¥Íª«¥²¶·³Qªý¾×¡A¦ý¤£¯à³Q¨â°¦©Î¥H¤W¥Íª«ªý¾×¡C

¦Û¥ß¬°¤ý
Enchantment
All player can only attack you.
Gain 6 life. All your creature get +1/+0 When attacks. All your creature get +0/+2 When blocks.

¤Ù¥Ðªk
µ²¬É
©Ò¦³§A¾ÞÁaªº¦aÀò±oÃB¥~¤@ÂIÅ]ªk¤O¡A¦¹Å]ªk¤O»P¥»¨­ªº¦aªºÄݩʬۦP¡C

±Ñ¨«ªø¨Á©Y
Enchantment
When ±Ñ¨«ªø¨Á©Y Comes into play, put 6 Ãø¥Á Token in play. This token as a 1/1 green creature. For each Ãø¥Á token leave play, lost 2 life.

«q¥Á
0/1
Creature - Human
You must pay to force «q¥Á to attack. When «q¥Á attacks, all your creature is unblockable.

¶À¤y¸é
1/2
Summon Soldier
Can band with other ¶À¤y¸é.

ÁSªÚ
Legendary Wall
0/9 Get -1/-1 for each other creature in play.
If ÁSªÚ leave play , target oppoent gain control a land you control of your choice.

¤_¦N
¥Íª« - ¶Ç©_
0/1
,:­«¥Í¥Ø¼Ð¥Íª«¡C
: §â¤_¦N²¾¦^¨ä¾Ö¦³ªÌ¤â¤W¡C

Äð¥Ò§L
4/4
¤ÏÂÅ«OÅ@
¦pªGÄð¥Ò§L¦¨¬°¬õ¦â©G»y¤§¥Ø¼Ð¡A§A¥¢¥h2ÂI¥Í©R¡C
¡u§^»D¡J¡y§Q¤ôªÌ¥²¤£§Q¤õ¡C¡z¡v~½Ñ¸¯«G¹ï²³±N¤§¸Ü¡C

¤ì³À¤j¤ý
¥Íª« - ¶Ç©_
1/1
ªðÅT
·í¤ì³À¤j¤ý¶i³õ®É¡A©ñ¸m¥|­Ó³¥Ã~­l¥Íª«¶i³õ¡C±N³o¨Ç­l¥Íª«µø¬°2/2ªººñ¦â¥Íª«¡C
©Ò¦³³¥Ã~±o+1/+1¡C
¡u¦¸¤é¡A¤ì³À¤j¤ý¤Þ¥»¬}§L±a²rÃ~¦Ó¥X¡C¡v~¡m¤T°ê§Ó¡n

©sÀò
summon legend - barbarian
4/4 Echo
©sÀò comes into play with 7 ­øªA¿écounter.
Remove 1 ­øªA¿é counter: regenerate ©sÀò.
If there is no counter on it, target opponent gain the control of it.
¥q°¨À²
¶Ç©_ - Áô¤h
0/1
·í¥q°¨À²¶i³õ®É¡A¾î¸m¤@­Ó§A©Ò¾Þ±±ªº¥¼¾î¸mªº¥Íª«¡C
,: ±q§AªºµP®w¤¤·j´M¤@±iÁ`Å]ªk¤O¶O¥Î¤£¤j©óXªº¥Íª«µP¡A¨Ã±N¸ÓµP©ñ¸m¶i³õ¡C¤§«á±N§AªºµP®w¬~µP¡C
¥q°¨À²¤£¯à¦¨¬°©G»y©Î²§¯àªº¥Ø¼Ð¡C¥q°¨À²¤£¯à¶i¦æ§ðÀ»©Îªý¾×¡C
¡uª×Às´N¬O¶©¤¤½Ñ¸¯«G¡A»ñÂú´N¬OÁ¸¶§Ãe²Î¡Cª×Às»ñÂú¡A±o¤@¥i¦w¤Ñ¤U¡C¡v~¤ôÃè¥ý¥Í¥q°¨À²
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µL¦âµL¨ýªº¯«¾¹artifact:(A:8 T:8)
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Legendary Artifact
all creature you control gets +1/+2.

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No one can gain control of your inplay creature.

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Artifact
echo
¥X®vªí Come into play Tapped.
: you may announce another attack this turn.

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When it come play choice target player, that player gain control of it.
During your upkeep, Your need to sacifice a permanent or ªº¿c deals 2 damage to you. You can pay 7 life to transfer the ownership of it.
When ¼B³Æ in play ¼B³Æ gain control of it. And the effect change as ¼B³Æ +1/+1 and gains horsemanship.

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Enchantment
When ¤@©]¦B«° comes into play, put 3 winter token on it.
During your upkeep, Remove a winter token.
If there are no winter token, destroy ¤@©]¦B«°.
Tap a slow-coverland : add a winter token on ¤@©]¦B«°.
All your creature get +0/+3.

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summon legend
4/4
horsemenship
When ½Ñ¸¯«G in play, it gain control by target player which control ½Ñ¸¯«G.

½Ñ¸¯¤Õ©ú
Creature-Lengendary ­x®v
Echo
0/X
X equal to your life.
½Ñ¸¯¤Õ©ú Cannot be the target spell or ability.
, : Deals 3 Damage to any target.
, : Counter target Spell.
, : Target creature get +4/+4 Until the end of turn.
, : Gain 5 life or Prevent 5 Damage for any number of creatures.
, :Bury target non-black Creature.
: Add any one colour mana to your mana pool.
: Untap Kingming.

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